Sudden Strike | 491 MB
Sudden Strike is a real-time strategy game that takes place during World War II and has lots of little soldiers, tanks, and artillery pieces. And that's it. The game might initially rekindle nostalgic childhood memories of playing with plastic toy soldiers, thanks to its clean graphics and its variety of authentic-looking World War II military units. However, Sudden Strike's simplistic, straightforward gameplay prevents the game from staying interesting for very long.
The simplicity of the gameplay in Sudden Strike might be bearable, but the unit pathfinding is so bad that it makes the act of moving units over anything other than short distances an exercise in frustration. You can set waypoints and queue orders, but since your units typically can't find their way from one waypoint to another, these features aren't of much use. When dealing with some of the larger scenarios, this problem even threatens to make the game unplayable. Luckily, Sudden Strike lets you pause the game to give orders to your units. Without this ability, the lack of formations and the abysmal unit pathfinding would reduce the game to the equivalent of cat herding. In the single-player game, you'll have to pause often to sort out the units that will inevitably stray and scatter when they perform even the most basic maneuvers.
Sudden Strike Tech Info
Publisher: Strategy First
Release Date: Jan 23, 2001 (more)
ESRB Descriptors: Animated Violence, Animated Blood
Number of Players: 1-12
Operating System: Windows 95/98/2000/ME/XP
Minimum System Requirements
System: Pentium-200 or equivalent
RAM: 32 MB
Video Memory: 2 MB
Hard Drive Space: 150 MB
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